Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .

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Sep 27, Michel rated it liked it Shelves: Jul 15, Interaactions rated it liked it Recommends it for: For someone looking to gain insight into the vision, models and approach of some of the greatest designers of our era, this is a wonderful keepsake.

This book covers interaction design very broadly, and is not specific to any particular medium. This is a tome of a book. This book might be colossal, but if you take the time to read it, you’ll be doubly rewarded.

Jul 11, Amy rated it liked it Shelves: Finally, others represent research and ideas that are more academic or “cutting edge,” depending on your point This book might be colossal, but if you take the time to read it, you’ll be doubly rewarded. A window into design’s history in emerging technologies.

Designing Interactions

Anyone serious about expanding the use of design. If you like books and love to build cool products, we may be looking for you. Return to Book Page. From here, the historical portion of the book wraps up with a look ihteractions into the future of interaction design and how this is being shaped in the here and now, and does so without sounding like a science fiction novel.


Designing Interactions [With CDROM] by Bill Moggridge

Thanks for telling us about the problem. A 7-year old mostly obsolete book! People don’t mind doing more things; they like it as long as you do them well. I already started recommending it before I finished reading it. He describes his career as having three interactios, first as a designer with projects for clients in ten countries, second as a co-founder of IDEO where he developed design methods for interdisciplinary design teams, and third as a spokesperson for the value of design in everyday life, writing, presenting and teaching, supported by the historical depth and contemporary reach of the museum.

A good desining for those who want to learn about the pioneers of new media and technology. I was also peeved at Electronic Arts interviewee’s categories of gamers being all male and him dissing my Nintendo. Moggridge, designer of the first laptop computer the Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. So, he knows how we got where we are via interaction design.

Just like the examples covered in the rest of the book, this view is pragmatic and focused on real-life implementations. It also enforces design elements such as simplicity and eliminating the need to inclusion of more advanced operations.

Things are just too fast, “I’m too old for this shit…”. A wonderful book that expanded my thinking horizons. Just a moment while we sign you in to your Goodreads account. In addition, Moggridge focuses on success stories but covers neither the challenges of applying seemingly good design processes, nor where products designed by the best interaction designers using world-class methodologies failed miserably. What are they trying to do in context?


Designing Interactions is illustrated with more than images, with moggirdge throughout. Want to Read saving…. My biggest gripe was that it’s heavily biased towards Apple. While this is suitable for general users of the products, it alienates the entire demographic of users that try to do more and push technology to its limits.

I hoped for how-to guidelines and novel interaction techniques. Goodreads helps you keep track of books you want to read.

Designing Interactions [With CDROM]

Where does the input or output need to be to be effective. Open Preview See a Problem? Their stories chart the history of entrepreneurial design development for technology. For people looking for a “how to” book, this is likely not of interest.

My new iMac doesn’t even have a Cd-rom reader. A good book to understand the history of interfaces. Feb 10, Ryan Parman rated it really liked it. Digital technology has changed the way we interact with everything from the games we play to the tools we use at work.